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I'm trying to implement a mini game into my VN, which functions like a arcade music-rhythm game. But currently the drag and drop function only works if I use my mouse, but such a rhythm-game cannot function that way. would it be possible to add the following, so that when moving button using keyframe, drag and drop will also react? Thank you!:

DAX
Empress
DAX
Empress
@CATmetchu can you give more details? We don't understand your request so it will be great to have detailed explanations.
DAX said: @CATmetchu can you give more details? We don't understand your request so it will be great to have detailed explanations.
@DAX For example, I use keyframes to make my button (button x) move across the screen horizontally, but at the end there is another button (button y), when x hits y before I can click x, there will be a game over. Right now I can only achieve that if I manually use my mouse and drag x onto y for the game over. I wish the keyframe version above would also work, like a rhythm game where when you miss a tab, there will be a game over.

MidZM MidZM
what you're attempting to do cannot be done the way you want to do it (When button crosses button do action).

However, you can accomplish something similar to it if you were to make every button appear once per page and make use of the next page animation and timeline, the logic that would be needed for this type of system would be very tedious and difficult to set up, so I don't know if you want to try and do it, and even then it wouldn't work the way you want it to work (as a rhythm game with multiple buttons on screen at once).
MidZM said: what you're attempting to do cannot be done the way you want to do it (When button crosses button do action).

However, you can accomplish something similar to it if you were to make every button appear once per page and make use of the next page animation and timeline, the logic that would be needed for this type of system would be very tedious and difficult to set up, so I don't know if you want to try and do it, and even then it wouldn't work the way you want it to work (as a rhythm game with multiple buttons on screen at once).
@MidZMI have tried to go around my problems in the past, but it will slow down loading time by A LOT, and could cause bugs. I'd rather see if it can be implemented in the future.
DAX
Empress
DAX
Empress
@CATmetchu so after discussing with the staff, we agreed to add this in our to-do list but it will not be in our priority list so we are unsure when we will add this.
DAX said: @CATmetchu so after discussing with the staff, we agreed to add this in our to-do list but it will not be in our priority list so we are unsure when we will add this.
@DAX Oh my god! Thank you so much!!! I owe you one.