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"Walking" animations - the screen moves up in down, keeping the frame in place.

An objects area, instead of having to sort it as "photos" - it's kind of annoying when you have to go through 4 pages of backgrounds to find the food you want your character to eat.

Different 'presets' of visual novels - Adventure presets, which come with an inventory and health system, maybe a MP/mana bar. Romance/Otome presets, a "love" bar kind of thing, etc. etc.

Maybe a tutorial for the dress up?

That's all I can think of right now. I might update this later. These are just personal suggestions, ones I thought of while making stuff.
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saffytaffy said: "Walking" animations - the screen moves up in down, keeping the frame in place.

An objects area, instead of having to sort it as "photos" - it's kind of annoying when you have to go through 4 pages of backgrounds to find the food you want your character to eat.

Different 'presets' of visual novels - Adventure presets, which come with an inventory and health system, maybe a MP/mana bar. Romance/Otome presets, a "love" bar kind of thing, etc. etc.

Maybe a tutorial for the dress up?

That's all I can think of right now. I might update this later. These are just personal suggestions, ones I thought of while making stuff.
for the walking animation: make two images: one for background (the one that stays in place) and one for the character that's moving. use "bounce" animation

i'm not sure what you mean by object area, but i think you're probably referring to buttons. buttons are areas where you can click. maybe this tutorial will help https://www.youtube.com/watch?v=s5_yvgkmv0c&list=PL3blQlMbGiUyokq3s6fy6wGHovcpDPEYA&index=23

not sure what you mean by "presents" either. but we have free resources you can use here https://cloudnovel.net/browse/all/object/popular 
https://cloudnovel.net/browse/all/GUI/popular

dress up game tutorials (there are two)
https://www.youtube.com/watch?v=qG0MPQp5Z2k&list=PL3blQlMbGiUyokq3s6fy6wGHovcpDPEYA&index=20
https://www.youtube.com/watch?v=434lzuWoigI&list=PL3blQlMbGiUyokq3s6fy6wGHovcpDPEYA&index=21

fluffness said:
saffytaffy said: "Walking" animations - the screen moves up in down, keeping the frame in place.

An objects area, instead of having to sort it as "photos" - it's kind of annoying when you have to go through 4 pages of backgrounds to find the food you want your character to eat.

Different 'presets' of visual novels - Adventure presets, which come with an inventory and health system, maybe a MP/mana bar. Romance/Otome presets, a "love" bar kind of thing, etc. etc.

Maybe a tutorial for the dress up?

That's all I can think of right now. I might update this later. These are just personal suggestions, ones I thought of while making stuff.
for the walking animation: make two images: one for background (the one that stays in place) and one for the character that's moving. use "bounce" animation

i'm not sure what you mean by object area, but i think you're probably referring to buttons. buttons are areas where you can click. maybe this tutorial will help https://www.youtube.com/watch?v=s5_yvgkmv0c&list=PL3blQlMbGiUyokq3s6fy6wGHovcpDPEYA&index=23

not sure what you mean by "presents" either. but we have free resources you can use here https://cloudnovel.net/browse/all/object/popular 
https://cloudnovel.net/browse/all/GUI/popular

dress up game tutorials (there are two)
https://www.youtube.com/watch?v=qG0MPQp5Z2k&list=PL3blQlMbGiUyokq3s6fy6wGHovcpDPEYA&index=20
https://www.youtube.com/watch?v=434lzuWoigI&list=PL3blQlMbGiUyokq3s6fy6wGHovcpDPEYA&index=21

By 'objects' area I mean in the library, there's an area dedicated to objects.
By presets;

pre·set
/prēˈset/
verb
  1. set or adjust (a value that controls the operation of a device) in advance of its use.
    "the water is heated quickly to a preset temperature"


noun
  1. a control on electronic equipment or on software that is set or adjusted beforehand to facilitate use.

Basically, it's genres of visual novels already partially set up with objects and maybe even GUI.
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currently library are divided in sections that have different functions. which means that things in each section work in a different way. for example character assets are a block of images that can be easily switched one to another, buttons can have actions, etc. objects would be either be image or buttons depending on what you want to do. since you said you want to make your character "eat" the objects, i'd suggest you to use button assets and put them all on the same page, then you can click on the single button to eat it.

as for present, ok, i understood what you mean now. i had a suggestion similar to this some time ago, where users can make "presents" that can be shared as resource and other users can add them to their games. do you think this could be more useful?
fluffness said: currently library are divided in sections that have different functions. which means that things in each section work in a different way. for example character assets are a block of images that can be easily switched one to another, buttons can have actions, etc. objects would be either be image or buttons depending on what you want to do. since you said you want to make your character "eat" the objects, i'd suggest you to use button assets and put them all on the same page, then you can click on the single button to eat it.

as for present, ok, i understood what you mean now. i had a suggestion similar to this some time ago, where users can make "presents" that can be shared as resource and other users can add them to their games. do you think this could be more useful?
Oh ok! And yeah, the preset thing sounds good. I was just talking like quote unquote "official" presets but that sounds better since more experienced users can make presets.
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alright, i'll submit the suggestion then. not sure when it will be made since the to-do-list is currently very long
fluffness said: alright, i'll submit the suggestion then. not sure when it will be made since the to-do-list is currently very long
That's okay! They aren't really that important to me, just some stuff I thought up.
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i see i see. good then :)