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SyntheOtaku
Snow Queen
SyntheOtaku
Snow Queen
Hello, I need help with how to set up my health bar. I have it where if you drag/drop two of the wrong items on a sprite, you get bad ending. How do I make it so once the health bar fills up, it automatically goes to the page with the bad ending?
DAX
Empress
DAX
Empress
@SyntheOtaku You can create a page that will go the bad ending with a condition of the health value. This page will act as a condition checker.

You can make that every time you drop an item to the sprite, it will go to this page. If the condition is not met, it will directly go to the next page. 
SyntheOtaku
Snow Queen
SyntheOtaku
Snow Queen
@DAX How do I do this? I already had the drag/drop linked to other pages so I tried to link them to the page with the bad ending and put the condition on the bad ending page. When I tested it, it automatically went to the bad end page without meeting the condition. Is there a way to link the drag/drop to more than one page?
DAX
Empress
DAX
Empress
SyntheOtaku
Snow Queen
SyntheOtaku
Snow Queen
@DAX https://cloudnovel.net/project/visualnovel/scene/dnQMia8Tv9s0yhtcXwU/hitTeEH7kcu9NZhvW2#
DAX
Empress
DAX
Empress
@SyntheOtaku which page is the one with the condition?
SyntheOtaku
Snow Queen
SyntheOtaku
Snow Queen
@DAX 47. It's "kitomihp is equal to 2"
DAX
Empress
DAX
Empress
@SyntheOtaku the Bad Ending result, should be placed at the very end of the scene.

For page 47, you don't have to use Next Page animation. What you should do is edit that page and choose Go to the page for it to go to the Bad Ending pages.
SyntheOtaku
Snow Queen
SyntheOtaku
Snow Queen
I put the bad end at the end of the scene and linked to page to it but I still can't get it to play when the health bar is filled. Even if I fill it, it doesn't go to the page with the condition.
DAX
Empress
DAX
Empress
@SyntheOtaku you have to edit the drag and drop animation to go the page with the condition. Add the next page animation on page 47 so it will go to the next page immediately without clicking. (sorry I told you to remove it, you need it)
SyntheOtaku
Snow Queen
SyntheOtaku
Snow Queen
@DAX I did this but now when I drag/drop it goes straight to the bad end without meeting the condition since one item fills the bar half way.
DAX
Empress
DAX
Empress
@SyntheOtaku for the drag and drop animation, you link the wrong page. You should make it go to page 70, not 71.
SyntheOtaku
Snow Queen
SyntheOtaku
Snow Queen
@DAX I changed it but the same problem still occurs.
DAX
Empress
DAX
Empress
@SyntheOtaku sorry for the late reply, I was sick and was unable to check.

Anyway, I found the reason why it goes directly to the bad end even if it just filled the items halfway. You need to add a new page just right before the page with drag and drop animation. In this new page, edit it so that it will go to the drag and drop page with a condition of KotomiHP is not equal to 1.

Make sure the drag and drop of the love letter and note go to this new page instead.

Then you have to reposition/arrange Page 70 to be below this new page. 

On the other hand, I noticed dropping the love letter to on the sprite will set kotomihp as 1, instead of increasing it by 1. I don't think that is what you want?
SyntheOtaku
Snow Queen
SyntheOtaku
Snow Queen
@DAX Does it have to be a new page, can I add the condition to the page that already exist that comes before the drag/drop? Also would setting the pages with conditions to go to other pages that aren't the next page mess up the conditions?

EDIT: I've changed it but now when I drag/drop, the bar fills up with big numbers like 5, 10 and 16. Also it doesn't go to the different pages.