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Really wasn’t sure how to word this , but Im wondering how I can have the game I make have the main character (or any character for that matter) look diffrent based off of choices we might have made. A great Example is cloud strife’s dress up scene...basicly though  

MC has a basic dress

MC has two choices : 

          Goth Dress
          Cute Dress 

Then the game would have her wear whatever she chose  to the ball or then out in the game 

Is that even possible? Would it be like a layer situation where the diffrent clothes are their own asset over a nude base? or could I have that outfit as a sprite variation like an emotion would be ?
DAX
Empress
DAX
Empress
@QueenValruna Actually, we have a plan to add CloudAvatar into CloudNovel engine but that will a long time until we added that.

Currently, it is still possible to do that by utilizing flags.

You need to use sprite variation as without CloudAvatar, we have not supported layered sprite yet in the CloudNovel engine.

Create an integer flag and let's call it MC clothes. Then, assign a number to each clothes, (ie. Casual=1, Goth 2, Cute=3).

You can alter the flag using choice conclusion whenever MC choose their outfit. Then, you can add conditions to show character/change sprite if you are using the same character. 

However, although a bit tedious, I recommend you to have these outfits as different characters, so you can stack the animations altogether and add conditions to each of them.
Thank you for your quick response ! I’ll follow these instructions when I get to this stage and thank you for answering my question I have alot to learn ! I look forward to the future updates and tutorial videos.❤️