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Midnightsprings

Midnightsprings
ApoYume KS launches August 6th 2021!
Joined Jan 31st, 2020
1,154 Views
10 Subscribers
0 Subscribed
Midnightsprings
ApoYume KS launches August 6th 2021!
Joined Jan 31st, 2020
Views 1,154
Subscribers 10
Subscribed 0
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Jan 15th, 2022
Replied to a comment on Apocalyptic Dream Demo:
Beanabee said: I love this demo cant wait for the game!
Thank you so much! <3
Aug 18th, 2021
Released an update to the visual novel Apocalyptic Dream Demo!
Aug 5th, 2021
Released an update to the visual novel Apocalyptic Dream Demo!
Aug 5th, 2021
Released an update to the visual novel Apocalyptic Dream Demo!
Aug 5th, 2021
Released an update to the visual novel Apocalyptic Dream Demo!
Aug 5th, 2021
Released an update to the visual novel Apocalyptic Dream Demo!
Jul 30th, 2021
Released an update to the visual novel Apocalyptic Dream Demo: Demo is UPDATED with new sprites!! fixed screenshots will be added to the page soon!
Jul 30th, 2021
Released an update to the visual novel Apocalyptic Dream Demo: Demo is UPDATED with new sprites!! fixed screenshots will be added to the page soon!
Jul 13th, 2021
Posted a new reply in Site-Wide Emergency in the Announcement forum: Hello, as a grooming and CSA survivor/victim, I'd really like to know why you think this is ACTUALLY her, and not just someone pretending to be her. On the internet, you can pretend to be anyone. I did not see any proof in the announcement. This is a heavy accusation, pedophiles ruin lives and she is a new mother. If this is true, her child is in danger. 
Sep 25th, 2020
Replied to a comment on Apocalyptic Dream Demo:
PhaineOfCatz said: Toshiro seems a bit meh as a character, but Mikuru's story has a lot of relatable and realistic scenes and reactions. The art looks good and the light touch animations are well done for the story telling. That said, this is probably not the best representation of the project. This site has a number of issues that make the game seem buggy(even though none of these issues are related to your game's development). Also, this small set of scenes makes character development feel rushed and forced, not to mention that it doesn't feel like there are many meaningful decisions as a player. Personally I would recommend a trailer or demo video rather than a prototype for this project, since representing your hook and a good smattering of art should be easier there than in full scenes. All and all the apocalypse is an interesting setting for an otome game and it looks like you would just need a pretty simple framework to dev this in Unity or Godot. You've even thought ahead to what platforms you want to support and I think it would be a great switch and phone game
Thank you for playing and for your feedback! Unfortunately a lot of things outside my control (what a year, eh?) caused me to be unable to afford to commission a video, and even the sprites are changing for the full game, essentially rendering the funds that went into these ones null. This was the best option I had. I do like this platform but I also have experienced what you pointed out, that it is frustrating not having any sort of control over what kind of bugginess happens in the game even though it's something I put together. As a first time game dev, though, who has very little idea what I'm doing...I'm pretty happy with how it came out. The plan for the actual game is to use Nani Novel through Unity. It will have >200k words base game, with unlockable bonus chapters that add a total of around 35k. The character development is a lot more complex than what is shown here for sure...I wanted to make these snippets as spoiler-free as possible
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